This Project

I’ve been a director and designer for more than twenty years, working on everything from startups to international ad campaigns. I come from marketing, design and music. I’ve DJed and produced since I was 14.

Pastich3 is where I work without a brief. It’s a character I made so I could practice different art styles, genres and mediums and get better at them. I do it without a client or creative director deciding what’s good.

The experiments are real

Each project here starts as a question, like what happens if I push this style, this palette or this sound further than a client would let me? I don’t stop at the sketch. I finish it, and then I make it. You can buy it, wear it, hang it or play it.

I do that on purpose, for three reasons:

• Real stakes sharpen craft. A finished product has to hold up in someone’s hands, not just on my screen.

• Taste needs an audience. Putting an experiment on sale tells me honestly what connects and what doesn’t.

• Nothing is filler. Every piece answers a specific question. If I can’t say what I was testing, it doesn’t ship.

How the shop works

Small, deliberate drops. I release pieces when they’re ready, not on a content calendar.

• Each piece has a note. Every product page says what the experiment was, what influenced it and what I learned: [style or era], [medium], [technique].

• Music runs through all of it. Each design connects to a playlist or listening guide on ListenToPastich3, so you can hear what shaped the piece.

• Some experiments fail in public. Not everything will be a hit, and I think that’s the point.

Why “Pastich3”?

A pastiche borrows, blends and reinterprets. Everything here comes from work I love, pushed until it becomes something of my own.

When you buy something from Pastich3, you’re buying a finished experiment. You’re also funding the next one.

— Pastich3